The best answer should contain both a permanent max unarmored AC as well as the highest you can get via spells if it's higher (and still meets the above criteria). Attunement to any given item can end if the creature is more than 100ft from the item for more than 24 hours. 1. It's a fail-safe: You can't fuck up by giving the party too many magic. I've been playing D&D off and on for a very long time. There’s a few important things to know. Basically we had the attunement limit but it only really applied to magic items outside each character's wheelhouse. STR. No, a +1 weapon does not require attunement in 5e. Any attempt to attune to a fourth. In Monteporte 44, the session began and ended with animated discussions on the rules for attunement to magical weapons. Selecting magic items requires more discernment in the current rules than in some prior editions due to the attunement limits. 10. The created spell slots vanish at the end of a long rest. J-H. . ) The last line isn't the focus of the question,. This 916-page 5e adventure and campaign setting is a unique collector's item that will dominate your shelf. Like a lot of 5Ed systems that I wasn’t used to coming in from 3. A character can spend one or more Hit Dice at the end of a short rest, up to the character’s maximum number of Hit. Attunement is an important concept in DnD 5e and is essential to understanding how your character interacts with magic items. Weight. Introduction. Second if you think of attunement as figuring out and keepoing track of how a magic item works intelligence would make the most sense. While you touch one stone, you can use an action to cast the sending spell from. News. Just installed The Attunement Tracker on FG Classic, added it to a current campaign. You can now jump 45 feet if you cast the Jump spell. The aura’s distance is a 10-foot radius until you reach 17 levels in paladin, at which point it goes out to 30 feet. But we had a Monk with Way of the Four Elements: Create a harmless, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle. Often what it does in the DMG is make something that is powerful enough to be a rarer rarity be more. One that increases your attunement limit (and does nothing else), and another that gives +1 spellcasting ability and lets you use your spell save DC for magic items that have spell saves. Ramco. For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. So, 5e removed all that by introducing a limit of only 3 attunement slots for most classes. Advantage and Disadvantage are blessings for DMs. At level 12 this feat will allow the player to attune to a 5th. Because forgotten realms is an extremely high magic. I understand how attunement could help a DM who has given out too many magic items, but even then there is only so much it can do if they've given out the really powerful items. If you are in a high-magic setting it would. Dungeons and Dragons - Mystara Magical Item - Eagle Whistle Type: Wondrous ItemRarity: Rare, Human (Atruaghin) RelicOriginal. Spoilers. As a DM, make sure you are transparent about these rule changes with your players. For those of us not familiar, D&D 5e has a rule on magic items where some require attunement to function. If you want to get really big brain about it, you can have a magic item that gives out attunement slots but comes with whatever strings attached. Tattoo Attunement. Armors made out of adamantine are often sought and sold at insane prices, for. #19. Basic ideas: Remove the attunement limit. Wondrous Item, varies (requires attunement by a wizard) First up on our list is the arcane grimoire, a spellbook designed to enhance the power of the magic it contains. Bonding=/=Attunement. The slaves revolted and used their combined powers to lay waste the kingdom, open a portal, then go home. My character also has an Ioun Stone of Mastery, which gives my lvl 17 Sorcerer a +7 proficiency. N'hésiter pas à visiter le site Aidedd fournissant de nombreuses aides de jeu, scénarios, règles etc. In older editions of Dungeons & Dragons , your character became a walking-talking magic item storage system. 2. I find the decision as to which items require attunement and which don’t inexplicable making the intent of it being a limiting event not only non functional but irrational. It is designed for publishers and creators who want to use the OGL or Creative Commons licenses to produce their own content based on the D&D system. Get out there and have fun!No. Attunement slots are very restrictive and I am not sure its possible to have more then three rings anyways due to having a limit of three attunement items. Chromatic Orb 5e [DnD Spell Guide: Uses, Rules, Tips] →. Exposure to extreme heat or extreme cold. All magic items require attunement. If you're game is going to be that high magic, I don't think there's anything wrong with getting rid of attunement as a whole, just expect your players to be that much more powerful because of it, and adjust accordingly. Saving Throws Against Magic Item Powers. It makes skill checks much easier than stacking +2/-2s to DCs all the time. Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. They don't require attunement because offsetting them just means bumping enemy AC by the + and HP by a similar amount. That’s why they detail that you ALSO can pass the attunement to some one with its unique Transfer Attunement trait. Attunement: Required. Your attunement to an item ends when the item has been more than 100 feet away from you for 24 hours and when you die. I agree hypnotic pattern is a potent spell - more potent than most players realise, I’ll make it +2 level to remove concentration and if the bard goes nuts I’ll revisit it. Wondrous Item, uncommon. The numbers can be placed in any stat and must all be used. +Rob Conley had created a chart or an excel file listing all the weapons that required attunement from the DMG, and we played around with the concept a bit. Unless the item is a weapon or a piece of armour FG won't automatically add in effects. The midsize compartment holds up to eighteen javelins or. "Attunement" of items like in 5e/other editions is called investiture in PF2e. Familiar attunement is something completely different, it's a wizard character option. Cloak of displacement. The options for ending attunement are as follows: A creature’s attunement to an item ends if the creature no longer satisfies the Prerequisites for attunement, if the item has been more than 100 feet away for at least 24 hours, if the creature dies, or if another creature attunes to the item. Attunement is a mechanic that allows the character to activate magical items in DnD 5E. Replicate Magic Item. So, most folks think the major point of this spell is to limit over-abundance of magic items by imposing a per-character maximum (3 attunements at a time) and to. Some items only work if they're attuned to you; if they are not attuned, they act like a nonmagical item. You decide what it looks like, including color, style, and accessories, but the armor retains its. Prosthetic limbs no longer require attunement. That alone is extremely impressive. Add a comment | 0Jan 07, 2019 Extension 5E Attunement Tracker I found no way to track this easily within Fantasy Grounds, so created the extension. It just doesn't make logical sense, in-universe (it's too meta; it clearly exists only as a game mechanic), and it seems like some classes that are more. Yes, familiars are creatures and, as such, can attune to magic items so long as they meet the requirements for attunement (For example, the magic item cannot require the attuner to be of a certain class, and the DM must deem the familiar capable of wearing/attuning to the particular piece of equipment). For example, a +1 War Pick doesn’t require attunement. While I know of no specific builds from 3e or earlier that had clouds, most art. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the. Tools. In my home games I changed the limit from a fixed number ("3") to your Proficiency Bonus so higher level character could have more attuned magic items. A creature can be attuned to no more than three magic items at any given time, and you can attune yourself to only one item during a short rest. 4 Attunement slots at 10th level, 5 at 14th level and finally 6 at 18th level. I like attunement as a limiting factor to the (IMO) ridiculous number of magic items that people had in earlier editions. Reply reply Jujufiend • As far as my understanding goes, there is no technical limit to equipment in 5e. It has a flying speed of 50 feet. The latest such offender: The attunement slot limitation = 3. There were 3 slots and you could click the little box of the items you wanted to attune to in the attunement section. The options for armor are often more permissive in D&D 5e, so this notoriously squishy class has more advantages there, too. "Some magic items require a creature to form a bond with them before their magical properties can be used. (The question is about: shield guardians and magic items in AL in D&D 5e, so that maps to the tags [monsters], [magic-items], [dnd-adventurers-league], [dnd-5e]. No house rule of X ability means more attunement slots can work unless it's tailored to a specific ability that a specific group isn't using, it can't work as a general rule, as all it takes is one player to go one the classes I mentioned and they could be rocking around with 8 items attuned (11 for an Artificer) while purely martial characters. This of course needs no explanation on how it can become a hassle very quickly. You move 10 feet on the run-up, 15 feet long jumping, and 5 feet in between. Some magic items would have secret abilities, and the right person, who performed the right ritual or sacrifice, could bond with that magical item and unlock it's mysteries. Too many attunement slots were being tied up by armor and weapons and it was cutting down on their ability to be versatile. You also have a limit to how many items you can infuse at a time. The attunement limit is for balancing loot buffs to the players likewise. They gain extra attunement slots upon hitting levels 10, 14, and 18 and can ultimately attune to a whopping six magical items at a time. If the scry spell required you to be attuned to an item that was otherwise useless to you, it would be a terrible terrible spell. "If your DM introduces magic tattoos in your D&D game, the only limit on the number you can have is attunement. 34 lbs. dm had set it so only he could change it. In turn, this immediately increases the Attunement Level of all. ) counts against both your character’s limit of three attuned items and the character’s permanent magic item count. much your whole body, but otherwise, any combination of tattoos could coexist without overlap within that 3-tattoo limit. Winged Boots. Through intensive study of the nature of magic and the process of creating and maintaining magic items, you learn to circumvent normal attunement limits by joining two items together in synchronicity. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath. In 5e they’ve gone the other way by saying that your limit is based in the number of casters you have. For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. Large clothing items are easy to limit due to mechanical interference, but accessories, like rings, bracelets, and amulets, are not only technically wearable without interference, but also a standard practice in both fantasy and real world fashion. Hundreds, possibly thousands of Infinity Orbs were lost in the uprising; the majority of their current owners are completely unaware of the powers contained within. Dnd 5e - How many attunement slots do the Teeth of Dahlver. If the players want an item that someone else is attuned to, they can try to force that person to break attunement via their own creative means (e. Dec 11, 2017 The 5e rules allow you to attune to a maximum of three items at any given time. To some degree, that’s true. By the end of my campaign most characters had 2-5 attunement magic items for "free" in addition to their 3 attunement ones. Some items only work if they're attuned to you; if they are not attuned, they act like a nonmagical item. So in 5e, let's say your player's monk had gloves of dexterity and bracers of defense. Many gnome devices, clockwork or otherwise, do not require attunement. Ramco. " 2. That creature gains one Bardic Inspiration die, a d6. Instead you just have attunements. As a game, 5e has built in the attunement restriction to, ironically, allow greater emphasis on the story and give more control to the DM over magic item distribution. Limiting players to three special magic items seems dumb. In this article, we will explore different ways to get more attunement slots in 5e. 4th Level – 3 Slots. May 1, 2015. For example, a +1 War Pick doesn’t require attunement. SRD-OGL v5. However, the rules for custom magic items on DMG 284-5 do mention attunement. dnd-5e. Now I'm DM'ing in 5th edition. These rules also make it more important to fight at as a team. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. In D&D you can have 2 rings, one bracers, one cloak, girdle, boots, and so on. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. InquisitiveCoder. On taking this feat the player gains the ability to attune to a 4th magic item. So there we go- the Prosthetic Limb Loophole. From Eberron: Rising From the Last War, page 62. If you try to infuse a new item, the oldest infusion is ended. This includes the wearing of magic rings as well as the other types of magic items from weapons to wands to wondrous items. The first grants use of the sword's basic +1 bonus, the second grants resistance to dragon-based fear, the third resistance to fire, the fourth resistance to all dragon magic, the last grants +5 hit, +10 damage versus red dragons. 6th Level – 4 Slots. I have a Ring of Spell Storing with 1 minute attunement that I want to attune to, replacing an attuned item. Attunement Revisited: Making Magic Items More Interesting. It doesn’t require attunement, and has a fly speed of 50 feet, though many medium characters will exceed the 200 pound limit to reduce the speed to 30 feet, but even then 30 feet fly speed with no duration cap and requiring no action after speaking the command word is absolutely incredible. These are the best DnD magic items 5e: Bag of Holding 5e – A solid DnD storage option. g. I actually kinda love the concept of. The November 2020 errata for Eberron updates the item description: This item’s attunement requirement has been removed, and both paragraphs of the item’s description have been replaced with the following text: “This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar. I find the decision as to which items require attunement and which don’t inexplicable making. Other attunement limitations still apply. There are a lot of "convenience" limit removals that happened in 2e->3e and then 3e->5e that unbalanced things. High Magic Campaign in 5E. However, the rules for custom magic items on DMG 284-5 do mention attunement. Business, Economics, and Finance. To some degree, that’s true. You see, 5e compared to older editions plays more "on the field" rather "on the book". Wondrous item, rare (requires. Advantage and Disadvantage are blessings for DMs. See, attunement exists for several reasons. 2020-03-26, 09:09 PM. You're now more limited in equipment, with only two rings, one belt, etc. I really like many things about 5th, but there are some things that run counter to what I'm used to bug me. You will need to create an effect and apply the effect to the. I think the 3. When you take this feat, you gain an additional magic item attunement slot. armor-class. The ritual version of a spell takes 10 minutes per spell level longer to cast than normal (for example, a 5th level ritual takes an extra 50 minutes to cast). When I start my game, after I've updated everything, ie forced update, it won't find the first two but will locate the third one as well as most of the 30+ extensions I do have. Attunement, I think 5e's conceit on balance (whether it truly is so or not is of course debateable) doesn't function. A table’s title tells you the level you must be in the class to choose an item from the table. 136-137. Artificers have found some way to use negative numbers to increase that to 6, again you’d have to ask an artificer as negative numbers as I know them can not be prime. When you end an elemental stance early, you can use any other stance that you have not yet used as part of the same bonus action. 5 method could be somehow bolted onto 5e with significant effort & player pushback by:So, the rules were made to follow this. The default value is 3. This is clearly false because otherwise no one would fall for cured items. There is no change to the most common levels of play (5-10). If you did put a 4 there, and it’s still setting the number of slots to 1, then that’s a glitch/bug. And their 18th-level feature is literally just increasing the attunement limit to 6 (though they are also able to have 2 more infusions known and 1 more infused item, per the Artificer Table). Whether or not this will apply to attunement is anyone’s guess. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). Short answer: Yes. I understand why attunement exists, and it's much the same reason concentration exists: to prevent stacking a ridiculous number of buffs. More spread in magical item abilities (+1 fire damage for lesser version of +d6 fire damage) The longer I play 5e, however, the longer I'm favoring going back to the paper doll approach, perhaps just with fewer slots or a higher limit. Every character in D&D can tune-up to three magic items at a time. I've been playing D&D off and on for a very long time. One way around the attunement limit in a high-magic campaign is to give out "gear" that is intangible. It doesn't matter if an item is so niche that might. The Presence of Attunement Will Solve Many Power Problems. The two general exceptions are alchemy items (potions, powders, oils, bubble bath, body lotion, etc) and scrolls. 5 method could be somehow bolted onto 5e with significant effort & player pushback by: So, the rules were made to follow this. Bardic Inspiration You can inspire others through stirring words or music. Both for flavor and to balance against possible abuses,. All in all, attunement in D&D 5e is a very useful mechanic. On the screenshot, the tracker is set to a limit of 2 attunements. you. Legendary Ability: Gain a +1 inherent bonus to any ability score. I say that because of two reasons really, assumed permanence as well as how many of 5e's magic items often wind up looking like something that would be right at home in the epic level handbook. In print books, this player-oriented rule is hidden in. Identifying an item tells you if it requires attunement. Lohagar • DM • 5 yr. You can select this legendary gift multiple times, and it stacks up to +5 in any one ability score. Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. Therefore, i propse the following: Super low. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). Thanks. Thanks to st4lk3r87 for providing an update to the extension that adds an option to change the attunement limit from 1 to 10 within Options and also enforce the limit on the inventory tab. "-Vedexent "real life is a super high CR. Bahaym. It differs by limiting attunement to Rangers. The wielder can extinguish the light as a bonus action. What’s best for attunement-less, and why? the reason everyone is saying heavy is because of how useful pressure blast is. The highest I can come up with is 24 for a level 20 barbarian with 20 DEX and 24 CON but I'm sure you guys can do better. Low levels few items, and at 20th a possible, but highly improbable, 5 items. DMs can change the attunement limit for each character by entering a max value in the tracker. Short and Sweet Overview: If an Attunement limit in 5th edition seems arbitrary, one solution might be to tie a character’s number of attunements to the already existing mechanic of proficiency. Weapon of Warning. Attunement is an integral part of any character’s journey in Dungeons and Dragons 5th. DMH said: So how valuable is an attunement slot? It is decidedly non-linear. Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. DnD 5e works around an intended level cap of 20,. . While the sword is ablaze, it deals an extra 2d6. Using a Magic Item. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear. Using this infusion, you replicate a particular magic item. Honestly we use a house rule for forgotten realms. When you attune an item, you allow its magic to mingle with your own life essence. Additional Effect: Grants 2 stacks of Fire Attunement Fire Attunement Effect: Gemshine and Precious Brilliance become fire-aspected Duration: 30s. DMs can change the attunement limit for each character by entering a max value in the tracker. What about removing the attunement limit within DDB for ease, and just enforcing the limit manually. ” To clarify what this means, Errata for the DMG describes what spellcaster-required attunement is: “If the prerequisite is to be a spellcaster, a creature qualifies if it can cast at least one spell using its traits or features, not. In this case, the attunement limits prevent abuse of these quite powerful though also more fragile magic items. This text sets your total maximum at the number of infusions you have whereas the previously stated text limits you to changing half of them each long rest. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. Follow edited Jun 16, 2020 at 10:23. The second rule of dnd 5e is…you don’t mess with attunement. Except in games that fundamentally don't work numerically. D&D Beyond moderator across forums, Discord, Twitch and. As long as you have one of three attunement slots open and an hour to complete the ritual, you’ll receive the benefits of the magical item. While you hold the drawn spear, it creates an aura in a 10-foot. I actually kinda love the concept of. E. Eric Deschamps - Wizards of the Coast - Shining Armor. Attunement is an elegant way to let players collect a bunch of magic items even in high-magic campaigns without letting the items become problematic. In that line of though, I'm considering making artifact level items 2 attunement slots instead of 1. But weapons or armor that are weaker than +2 or +3 items sometimes do. And in 3. However, PC’s in 5e are ridiculously OP. Alternatively, you can take a short rest while holding and focusing on the item, at the end of which the character "learns the. If you follow the recommended guidance from the DMG and the party has average luck on the treasure tables, this is almost a non-issue. Assistants are a 15th-level Bard, a 1st-level Peace Cleric and a 6th-level Paladin. Attunement by design limits 5e magic item use. A character with a Strength score of 15 can jump long distances of 15 feet. However, the extra magical energy from the synergy between these items prevents them from being used. It seems that the limit of 30 is intended to be a hard limit whereas the limit at 20 is not. The stronger items require attunement which is just "connecting" to it during a rest. With how the books describe attunement slots and how in the DMG an increase in attunement. most DMs should probably not mess with the attunement limit. Player characters normally have an attunement limit of 3 items. If it ever becomes an issue of a player being too strong and having more than 3 attunable items, I just either find a way to rob them of the item in game or talk to the player about picking which item he likes more (which you can still RP pretty well if you want to. . This includes, but is not limited to: Not eating or drinking enough. From Dungeon Master's Guide, page 156. I understand how attunement could help a DM who has given out too many magic items, but even then there is only so much it can do if they've given out the really powerful items. Only 1 out of 4 had a limit of 2, two get the stop sign at three, and one even at four attuned items. Attunement is a special magical bond that can be formed between a creature and a magic item. Can an Owl be given a ring of spell tuning so a level 14 Conjunction wizards familiar be given a Amulet of Heath, a Ring of Spell Tuning and Ring of Protection (or bracers of Defense) so you have an Owl with 40 temp HP, 5 HP [1d4+4] and 12 AC. Bardic Inspiration. DMs can change the attunement limit for each character by entering a max value in the tracker. a vicious longsword might require a Strength check while a helm of comprehending languages might require an Intelligence check). When you cast a paladin spell with a target of Self, you can’t lose concentration on the spell from taking damage. Attunement is a central determining factor in the use of magic items in DnD,. Summoning. Ioun stones are the one place where I allow multiple items to count as one attunement. It’s hard to find any rare magic item that beats a +2 weapon. In this case, the attunement limits prevent abuse of these quite powerful though also more fragile magic items. Here's how that works. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. coltonamstutz • 8 yr. View User Profile View Posts Send Message. Having a limit of 3 allows each magic item to be more powerful and more importantly, feel more powerful. The standard array is a method of character creation in D&D 5e that involves assigning 6 predetermined numbers (15, 14, 13, 12, 10, 8) to the character’s stats. Most magic items in my campaign are overlooked and left behind. A subreddit for D&D 5e and One D&D homebrew. The attunment doesn't break because it is not present when you are polymorphed. In this article, we dissect the Armor Class mechanic and figure out what makes it tick. However, there is a limit to how many items you can attune to at once. High-level artificers can attune to more as a core class feature, but at lower. Familiar attunement is something completely different, it's a wizard character option. Hello! Up until recently, there was only a soft limit on the amount of items that a character could attune to: 3, as per the RAW. 1. Not every item needs to be attuned, but they also want to limit the christmas tree effect, so if you hate resonance, you're going to hate the attunement system just as much. You have posted a question about FoundryVTT. This item, even though supposedly an Oathbow, has the property (requires attunement by a ranger). , fly 30 ft. Posted by u/buttstuffisbeststuff - 3 votes and 12 commentsTidy 5e Sheets v0. Artificers have found some way to use negative numbers to increase that to 6, again you’d have to ask an artificer as negative numbers as I. This is all fine and well for those who play RAW. This means for everyone to be full up, you need to have run into 15 attunement magic items. Most of the magic items that require attunement have some kind of nice effect, not another ring that grant +something and stop. The Cloak of Protection is Uncommon, but does. It can only be attuned to if the wielder wears a Belt of Dwarvenkind and Gauntlets of Ogre Power. They learn 12 different infusions and infuse 6 different items. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon. Jarlaxle can attune to up to five magic items, and he can attune to magic items that normally require attunement by a sorcerer, warlock, or wizard. However, some additional. Most characters can only ever attune to three magical items. Flame Tongue. The same goes for magic items. And attunement seems like nothing more than a means of explaining why there is such a limit. Bond with it, take it out occassionally, send out the invitations, marry your bonded weapon and grow old with your weapon of choice while still having the three Attunement for a little fun on the side. The bag weighs 15 pounds, regardless of its Contents. It will also end if another. The attunement limitation is also coupled with a secondary limit of how much skin surface a magic tattoo covers (regardless of creature. GM’s option, characters with such a boon or blessing may be able to attune a mythic item in addition to their normal limit of. I know I'm probably preaching to the choir for most of you, but I have a few issues with how attunement works. In my home games I changed the limit from a fixed number ("3") to your Proficiency Bonus so higher level character could have more attuned magic items. Druid Class Details. On the other hand, if the party has a lot of useful attunement items and the necromancer is basically trying to circumvent the 3 item limit, then I'd be inclined not to allow it. Wondrous item (tattoo), rarity varies Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. But something about attunement kind of irks me. The guides for sentient item creation and artifact creation mention nothing on attunement, but all of the sample items require it. Attunement slots are very restrictive and I am not sure its possible to have more then three rings anyways due to having a limit of three attunement items. Depending on how common items are in your campaign, you could change it, too. Feature: Exhaustion, Death Save and Rest on NPC. Master Attuner Feat. Any medium or heavy armor can be fashioned out of adamantine, a rare metal famed for its hardness and endurance. Attunement is there to limit power, as any DM whose played for a while will. Dungeon Master's Guide pg. At 1st level, for example, you could have 2 attuned magic items while at 9th level you could have 4. 9th-level Armorer feature. As for concentration; in the game of Bushido They limited spell stacking by saying that certain spells couldn’t be active on the same person at the same time ie no stoneskin and resist elements. Once it is attuned then in game terms it just works. Magic items - Artificer levels give us five attunement slots, we'll take a Robe of Stars, a Luck Blade, a Ring of Protection, a Stone of Good Luck and a Staff of Power. The attunement limit seems like a play hack to fix a mechanics problem and not really logical to the characters (I know, logic in a game with magic and dragons is silly, but. I know I'm probably preaching to the choir for most of you, but I have a few issues with how attunement works. appear, pressing the needle there throughout the attunement process. I understand it's there to keep players from breaking the game with magic items, but I feel like giving them access to too many or too powerful magic items would be my fault if they broke the game that way. . .